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Considering that all the codes of all the computers will be fully randomized in every game hacking will be really necessary. At the moment I'm working on an advanced hacking system which allows the player to slice elektronic systems through methods similair to real-life methods (so no killing zerglings or whatever, but scanning for open ports, dump files, sending virus-infected emails, etc). The engine I am working on is already able to create complete computer systems with GUI, maps, files, internet, e-mail and lots more. Oh and for those people who think it will be absolutely impossible to come even CLOSE to anything related to SS2: oh well. All in all, I'm just making a map which I think will be great to play.
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Which is why I am most certainly not going to call it System Shock. Will it be possible to do SS2 any justice with this attempt? Nope. Is it impossible to truly re-create SS2? Of course it is. What I do can try is to create a SC map which is elements from SS2 (and Deus Ex and a whole lot of other games and movies) which I think will be great in my map, if I can trigger them that is. I certainly won't and can't even get close to really re-creating the atmosphere and gameplay of SS2, of course I can't. I guess I need to explain myself a bit more. Oops, didn't notice there were so many replies, I thought I would a notification if anyone would reply. You cannot make a System Shock 2 map that does Starcraft or System Shock 2 justice.
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However since System Shock 2 is an incredible diverse and in-depth game and Starcraft is rather limited, it is certainly not possible to get the real SS2 gameplay in Starcraft. Lately I have been busy trying to duplicate things from System Shock 2 to Starcraft. I hope that most of you will know System Shock 1 or 2, if not then get to know it right away ( clicky).
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